{"version":"1.0","type":"rich","title":"Gist a33a5c0eb38ae642af46a478b3951163","description":"A Unity shader demonstrates a mesh-spherization effect by morphing a flat textured surface into a sphere. The vertex shader normalizes each vertex position, scales it by a configurable radius, and blends between the original and spherical coordinates using an amount parameter. The fragment shader samples the main texture and halves its color output. The shader uses Unity's `UnityObjectToClipPos` for projection and applies fog through standard CG macros. The material exposes radius and amount properties for interactive control.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-a33a5c0eb38ae642af46a478b3951163?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}