{"version":"1.0","type":"rich","title":"Gist 9ac5da62d5cfb04afdbd9a658b9ff06a","description":"A raymarched SDF scene animates a rotating polar-mirrored structure, alternating between a box and a sphere while a central guard region constrains the shape. The effect relies on a custom distance function in `polar.cginc`, using `pModPolar` for angular repetition, `Box` and `Sphere` primitives, and a `fBoxCheap` guard. Time-driven rotation via `_Time.x` continuously modifies the mirror angle. The rendering approach is typical of shader-based raymarching, with no external data source or JavaScript library involved.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-9ac5da62d5cfb04afdbd9a658b9ff06a?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}