{"version":"1.0","type":"rich","title":"Simple Playable Example","description":"This example demonstrates a playable graph that toggles a MonoBehaviour component’s enabled state at the start and end of a playable clip. It uses Unity’s Playables API, including `PlayableAsset`, `PlayableBehaviour`, and `ScriptPlayable`, with `ExposedReference` to resolve the target component. The `ToggleComponentAsset` creates a `ToggleComponentPlayable` that sets the component’s `enabled` flag in `OnBehaviourPlay` and `OnBehaviourPause`. The visible behavior is limited to enabling or disabling the component at clip boundaries, driven by the `EnabledOnStart` and `EnabledOnEnd` properties.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-997aabc2dbb826c7d089cda413c1617d?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}