{"version":"1.0","type":"rich","title":"Gist 92b2b6610d2371b2da7c34152657f751","description":"This visualization demonstrates Möbius transformations applied to a 3D object in real time. A shader written in Unity’s ShaderLab and CG/HLSL takes each vertex, performs a reverse stereographic projection onto a 3-sphere, rotates the hypersphere in 4D space, then projects back to flat 3D. The user controls the rotation amount via the `_Amount` slider. The surface shader uses the Standard lighting model and applies vertex colors, with adjustable saturation, smoothness, and metallic properties through exposed parameters.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-92b2b6610d2371b2da7c34152657f751?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}