{"version":"1.0","type":"rich","title":"Gist 8dde5bfea433aa824444246c47f0d46f","description":"A custom Unity shader renders double-sided foliage with a spherical normal trick, replacing each vertex’s normal with a direction from the model origin to the vertex. It combines alpha-cutout transparency with Fresnel-based edge fading, using `clip` to discard pixels below a cutoff. The shader applies Lambert diffuse lighting from `_WorldSpaceLightPos0` plus ambient light via `ShadeSH9`, while normals are offset by a vector property. The material is intended for tree models, as noted in the author’s comments, and supports alpha testing in the `TransparentCutout` render queue.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-8dde5bfea433aa824444246c47f0d46f?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}