{"version":"1.0","type":"rich","title":"Gist 890a9efc19689b5b755e9d5c26315c73","description":"This example shows a Godot editor plugin that automatically swaps materials on imported GLTF and GLB scenes. It uses the `EditorScenePostImport` API to intercept post-import processing, checks import metadata to avoid re-processing, and recursively traverses the scene graph to replace materials on `MeshInstance3D` nodes. The code defines replacement `StandardMaterial3D` instances with albedo colors, textures, and metallic properties, loading texture files from a local addon directory. The plugin registers itself through `EditorPlugin` and skips non-GLTF files.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-890a9efc19689b5b755e9d5c26315c73?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}