{"version":"1.0","type":"rich","title":"Gist 845aa64e9d9aa6080eadd256e863d835","description":"This example visualizes gradient vectors computed from a three-dimensional signed distance field, showing normal directions as RGB colors sampled from a Unity Texture3D. The code uses Unity’s `Texture3D.GetPixel` to read distance values and central differences to approximate the gradient along each axis, storing the result in a new `Texture3D` with `TextureFormat.RGBAFloat`. A `ContextMenu` attribute triggers the bake operation, and `AssetDatabase.CreateAsset` saves the output as a reusable gradient texture asset.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-845aa64e9d9aa6080eadd256e863d835?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}