{"version":"1.0","type":"rich","title":"My own Godot \"custom.py\" (useful default values and caching system for older versions)","description":"This example presents a Python configuration script for the Godot game engine’s SCons build system, defining default values and caching behaviors for older versions. It shows how parameters like `platform`, `target`, and `dev_build` are set conditionally via `set_param` and `get_param`, with logic for macOS, Linux, and Windows detection. The code uses SCons’ `ARGUMENTS` and `TRUE_STRINGS` APIs, plus subprocess calls to check for tools like `brew`, `mold`, and `git` branch status. It also demonstrates environment detection through `platform_module` and optional integration with `mise.toml`.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-82f2c51b73253712fdc7cadf72810899?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}