{"version":"1.0","type":"rich","title":"Gist 660f765a1eaf8b00dd819920da0c2613","description":"This example converts a selected PNG texture into a 3D mesh using Unity’s Sprite API. It shows how the image’s alpha channel defines a tight sprite outline, which becomes the mesh’s vertex geometry, while the original texture is applied as a material. The code uses `Sprite.Create`, `SpriteMeshType.Tight`, and `Mesh` to build the object, then assigns the Standard shader and recalculates normals, bounds, and tangents. It runs only when a .png asset is selected via the editor menu.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-660f765a1eaf8b00dd819920da0c2613?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}