{"version":"1.0","type":"rich","title":"Gist 55dffaaebad7fbed3efca0439487341b","description":"This example shows a Unity script that tracks when a virtual object is grabbed and released by a user in an Oculus VR environment. It demonstrates how to trigger custom UnityEvents at the start, end, and during a grab, using the OVRGrabbable component from the Oculus Integration SDK. The script polls the grabbable’s `isGrabbed` state each frame in `Update()` and uses boolean flags to fire the `StartGrab`, `EndGrab`, and `WhileGrabbed` events only once per transition. No data source is involved; the visualization is the real-time interaction state of the object.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-55dffaaebad7fbed3efca0439487341b?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}