{"version":"1.0","type":"rich","title":"Gist 540bb6cf2f6ceada6387cc673f971498","description":"This example demonstrates how to change an object’s appearance and size at runtime using Unity’s core APIs. It shows a script that accesses a GameObject’s MeshRenderer component to set its material color to red, then modifies the object’s Transform to scale it uniformly to five times its original size. The code relies on Unity’s `GetComponent<MeshRenderer>()` and the `transform.localScale` property, with `Color.red` and `Vector3` supplying the new values. The behavior is triggered directly in the `ChangeStuff()` method, illustrating a simple, immediate state change without animation or external data sources.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-540bb6cf2f6ceada6387cc673f971498?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}