{"version":"1.0","type":"rich","title":"Gist 409cdc37f3f7116d93eac738995d14ab","description":"This example shows a Unity-based 3D modeling interface where users subdivide a cube or quad primitive into finer meshes. A grid of buttons lets the user choose different subdivision resolutions (from 2x2 up to 6x5), with the current state highlighted. Selecting a subdivision switches the mesh and opens a vertex-mover dialog for fine-grained editing, while an intermediate confirmation step is shown if vertex changes already exist. The included JSON conversion functions demonstrate how changed vertex positions and smoothing angles are serialized and restored, including reference-based deduplication of shared vertex patterns.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-409cdc37f3f7116d93eac738995d14ab?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}