{"version":"1.0","type":"rich","title":"Gist 3ea286941ac2e64f1214744f80b99beb","description":"This example demonstrates a VR player controller that manages a timeline-driven animation sequence. It uses Unity’s PlayableDirector to play and pause a timeline, while calibrating the player’s position based on XR headset tracking via UnityEngine.XR. The script checks XRDevice.userPresence to automatically start the timeline when a headset is worn, and rewinds it when removed. It also supports manual control through the Submit input button, toggling between rewind-and-pause and rewind-and-play states.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-3ea286941ac2e64f1214744f80b99beb?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}