{"version":"1.0","type":"rich","title":"Gist 3743ce0f15cabc0331dce136e0db4168","description":"This example demonstrates a custom outline effect for the Unity Universal Render Pipeline (URP). It consists of a `ScriptableRendererFeature` that injects a depth-normals prepass, which renders the scene’s depth and normal information into a texture. A Shader Graph custom node exposes this `_CameraDepthNormalsTexture` as an input, and an HLSL function compares depth and normal values at neighboring screen-space texels to detect edges. The effect produces a stylized outline by thresholding depth discontinuities and normal differences, with adjustable scale, depth threshold, normal threshold, and texel size.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-3743ce0f15cabc0331dce136e0db4168?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}