{"version":"1.0","type":"rich","title":"Gist 308bcb11118691fecda084c5b1aba814","description":"This visualization shows a raymarched 3D scene where a box and a sphere blend together, with a small protective void around the object. The shape repeats in a mirrored grid pattern that scrolls over time, driven by the `_Time.x` uniform. The code defines signed distance functions in a Unity shader file (`weirdboxes.cginc`), using custom `fBox`, `fBoxCheap`, and `pModMirror2` functions to compute the scene geometry, with a guard term that adds a thin hollow shell around the result.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-308bcb11118691fecda084c5b1aba814?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}