{"version":"1.0","type":"rich","title":"Gist 234bdecaa64b3487505f6886f9daa54c","description":"This example presents a 3D virtual Crater scene built with the Mozilla Hubs framework and Spoke editor, exporting a GLTF-style JSON scene graph. It shows a spatial environment with a ground plane, a nav mesh, a floor plan, and a spawn point, populated with interactive media frames and an audio zone. The scene uses Three.js-compatible node and mesh definitions, along with Hubs components like box-collider, waypoint, and trigger volume to define physics and navigation. A networked media frame is positioned to display 2D content, while the scene background is set to a gray color.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-234bdecaa64b3487505f6886f9daa54c?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}