{"version":"1.0","type":"rich","title":"a triplanar / procedural UV / world space UV shader for Unity, cobbled together bits from @QuickFingerz and @Farfarer","description":"This shader demonstrates triplanar texturing, projecting three separate textures onto an object’s surface based on its world-space normal direction. It blends side, top, and bottom texture samples using a power-saturated normal projection, with side textures sampled from the X and Z axes and top/bottom textures from the Y axis. The Unity shader uses a surface shader with Lambert lighting, and it applies world position coordinates to compute UVs, scaling each texture independently. The result is seamless, stretch-free texturing for arbitrary geometry without relying on traditional UV mapping.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-1e677e793f6061165d1291336d0ec132?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}