{"version":"1.0","type":"rich","title":"Gist 1cea47db296b24afb0772e2314185ace","description":"This visualization renders a 3D Menger sponge fractal that morphs through successive recursive iterations. It uses a custom distance function defined in a Unity shader file (menger.cginc) to calculate the fractal’s geometry, with the iteration depth driven by `_Time.x` to animate the transformation. The scene is drawn using raymarching, a rendering approach that evaluates the distance function along each view ray to determine surface intersections, producing a continuously evolving solid fractal. The code relies on Unity’s shader pipeline and time-based input to cycle the sponge through levels of detail.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-1cea47db296b24afb0772e2314185ace?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}