{"version":"1.0","type":"rich","title":"Gist 117c6f1a891bf4503093a2e35d73a593","description":"This example presents a Unity Visual Effect Graph block that blends particle colors using 16 different Photoshop-style blend modes, including Screen, Multiply, Overlay, and Difference. It shows how the block reads and writes the particle color attribute through the VFXAttributeInfo API, while exposing a blend color input and a mode selector via VFXSetting. The code implements each mode as a custom HLSL snippet, with conditional expressions for modes like SoftLight and HardLight, applied directly to the color value in the particle update or output context.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-117c6f1a891bf4503093a2e35d73a593?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}