{"version":"1.0","type":"rich","title":"Gist 07d372884fec99f6d8785ba677d2fa2d","description":"This example shows a Unity scene converting SVG path data into spline-based curves for use in a SplineContainer. It parses an SVG file using `RuntimeSVGImporter` and `SVGParser.SceneInfo`, then iterates through the scene’s shape contours, converting each Bézier segment into a `BezierKnot` within a new `Spline`. The code applies translation, rotation, and scaling transforms to the points before adding them, and it supports extracting a single node by ID or child index. The result is a set of splines representing the original vector graphics, ready for manipulation in Unity’s spline system.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-07d372884fec99f6d8785ba677d2fa2d?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}